Official 3-5 judges, including a head judge

All judges scores count combined

The head judge has the authority to intervene and adjust the scores if there are significant discrepancies among the judges

Dødsing is judged on four main criteria:

1. Run-up

A døds must have high speed and power out of the tower.
Creativity in the run-up will be rewarded as long as it maintains power out of the tower
Keywords: speed, length, power

2. Flight

A døds must be harmonious in the air and appear controlled at all times. You must be able to see that the athlete knows where he/she is in the air toward a controlled landing.
Classic døds: They may have simple movements in the form of jogging, partial rotation, grabs, etc., but may not contain complete rotations.

Keywords: Flow, attitude, personal style, control, creativity

Freestyle døds: Must contain rotations and may contain other elements such as tweaks, grabs, and the like. The degree of difficulty should be emphasized but not at the expense of control and style.
If you perform the same trick in the final as in the preliminary rounds, points will be deducted.

Keywords: Flow, attitude, personal style, control, creativity, difficulty

3. Landing

A døds must be landed controlled in either shrimp (hands and feet simultaneously), bullet (knees and elbows simultaneously), or no-hands (knees and head simultaneously). One should show a clear stretch before landing and the more horizontal it is the better. The closing should be as late as possible.
Landing with the hands first (projection) or the legs first (underlay) should give a reduced score.

Keywords: clear stretch, late closing, big splash, hard landing

4. Overall impression

Personal style and steeze should always be part of a døds.
The judges will reward nice flow between run up, flight and landing. All elements should be mastered in a døds.

Scoring
Points are awarded from 0 to 10 with intervals of 0.1, and the final score for a jump is the average score of all the judges.